Well it has been a while since I have done any modelling (about a year and a half) but I have started a somewhat serious project so obviously poly-count is the place to go for the crits and stuff.
Now the middle frame section need to be re-done as it is messy and also contains quite a few inaccuracies.
I still haven't decided if I just wanted to create a render or if I will put it into a game-engine at some point so the edges may seem somewhat sharp (I can always go back and loosen them up a bit).
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Great work btw, looks awesome.
Another way I did try which also worked quite nicely was to create displacement maps for the cut-outs in Photoshop and apply then to a cylinder using basic uv-mapping techniques. I then used this mesh as a guideline when modelling out of a cylinder.
In the image below 1 is the final un-bent shape I used 2 is the bent mesh unsmoothed and 3 is the displacement mapping result before retopo.
http://www.polycount.com/forum/showthread.php?t=86258&highlight=revolver
I found the sculpting approach to be a interesting take on things so I opened up blender and gave it ago with the alphas in the thread.
Obviously it is a bit rough around the edges but it does create a nice base for a retopo session and if you use z-brush or mudbox I am sure you could produce better results.
One minor critique I have is that the grip looks a tad thick. I feel like the ridges in the grip should wrap the handle more, instead of being placed "on the front," for lack of a better term. KEEP. IT. UP.
I see what you mean about the grip the ridges should also probably have a sharper pinch. The problem is the colt python seems to have loads of different types of grips depending on the manufacture. I think some more research is needed.
I recently started re-doing the frame but I will post wireframes as soon as that is completed.
Also was there any bit in particular you wanted a wire-frame or as maybe I could help explain how it was modelled.
It is a floating object that isn't connected.
Here is a smoothed wire I will take some more un-smoothed wires later.
Good Shout Alberto Rdrgz I tighten'd up the loops and it is looking better but your right about the inaccuracies so I may take another shot at he cylinder. Also those reference shots will come in handy so thanks.