We are seeking an independent contractor to model and rig a set of eight [8] characters for our game in the style of "Punch Out" for the Wii U. The concept work will be provided. * Polygon count: 0 - 10,000 * Needs to be UV-Mapped * Needs to be (Unity Ready) Rigged We are open to negotiation for an additional fee for…
I'm not a max user but it seems that there is no perfect equivalent to path deform. I've tried the wire tool and its not what I'm looking for due. Here is what I think could be a good solution, but I'm not a rigger so if anyone would know how to do this please let me know: 1. Create a cylinder with some detail and enough…
https://youtu.be/fvbNmNNXwns Model & Texture of character by: Aneesha Rai Rigging, Skinning, Animation of character by: Shanyue Pang Model & Texture of wolf by: Olga Kokhanova Rigging & Skinning of wolf by: Kimberly Reyes Animation of wolf by: Shanyue Pang Low poly game Cinematic. Preview rendered, student work. For…
As of posting this, I have finished the mesh and UVs. I plan on rigging this then posing, sculpting, texturing and rendering this character. I had a fairly smooth time modeling him, but now I'm at a the rigging stage. This is one of my greatest weaknesses. I created the skeleton, but weight painting is something I can't…
Here are a couple critters I did for the recently released GuildWars Nightfall. Each is around 2000 polygons and uses a single 512 diffuse map. They had to be built on top of existing rigs. The monk uses a little of the toad mesh supplied by ArenaNet but the majority of it was completely rebuilt. The second was a real…
Action Mobile Games is seeking a talented 3D Animator to help finish animating a character or two and co-create a cinematic trailer for our upcoming Unreal Engine 3 iOS game 2013: Infected Wars! This is a remote freelance position, with the possibility of full time salary pay after the games release! No rigging required!…
I've been working on animating several normal maps in order to enhance a facial rig, the normal maps animate fine but as you can see from this video ( [ame=" https://www.youtube.com/watch?v=G3_xwbp6J6g"]presentation style - YouTube[/ame] ) the jaw and bottom lip aren't animating. I've exported the animation from 3ds max,…
Hi there, I'm a junior 3D animator that would love to join a team. I recently finished the GW2 at iAnimate and would love to start as soon as possible on an exciting projects. I'm proficient in Maya and 3Ds Max for: - character animation - creature animation - rigging (simple rigs) - skinning (basic skinning) here is a…
Hi everybody, if this is in the wrong category don't yell at me, I'm new to the forum. I'm looking for an unpaid modeler to make HIGH QUALITY models of the following characters: - Jimmy Neutron - Sheen Estevez (from JN) - Carl Wheezer (from JN) Rigged or not rigged, I'd REALLY love to have these for my fan JN animations.…
Just thought I would post up my current project - an old boxing trainer. Normal maps just about finished, as is the spec and diffuse (though I dont have the diffuse here at work so I cant post up a coloured shot!). I've made some morph targets for the face and now have to rig this dude up... mygod I hate rigging Will…