So I've planned to make my first scene and i wanted to post updates to get tips and critique from you guys. I didn't put it in 3d art showcase cause i foresee this post being a lot more of me asking questions when i'm stuck on something (i will probably post a showcase when done). So my plan for the scene is a lone…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
here is something i started working on today. im new at this ( i say that a lot cause i dont wanna get yelled at, well to much lol) so please let me kno how im doing. school is out this week, finally done with my 4th quarter :D so yea. i decided that even if school is out it never hurts to practice, and since i have only…
Ok I tought this would be easy but it's not. Basically I submitted an asset pack with 10 chests on the marketplace, but they suggested that I made them openable and animable. The problem is, I don't know how animation works, and after hours of watching tutorials about really specific things, I can't figure out by myself…
Hi everyone. New to the forum, let me know if i'm posting this in the wrong place. I've looked around, but i can't find any threads with my issue i'm having. Anyway, i'm trying to bake normals onto an object in Maya. I've done this before several times with other object and it came out fine. However, this new one is rather…
I found a couple results on triplanar projection in Mari, but nothing for Maya. I set up a triplanar projection material in Maya, which if you don't know, it constantly projects a (tiling) texture from all 3 axes and doesn't distort as you change geometry, which makes it incredibly useful for modelling around tiling…