here is something i started working on today. im new at this ( i say that a lot cause i dont wanna get yelled at, well to much lol) so please let me kno how im doing. school is out this week, finally done with my 4th quarter
so yea.
i decided that even if school is out it never hurts to practice, and since i have only taken 1 modeling class so far, this gives me great practice.
comments: i have posted the face of this on facebook and the first comment i got was, "so many loops" is it? i mean, i have no clue how to use zbrush, so im not tAking this into zbrush, will just model it on Max from beginning to end or at least till i learn zbrush in the near future.
the concept: was not made by me, was a file passed on to me, bottom corner says C - taylor fischer, so taylor is the artist for this im assuming.
im having some trouble with the correct proportions on the face, i did use reference images (closest one i could find that matches the Botanist's face, just seems i cant get the lips to come out fine... or the nose for that matter. here is the close up
and here is the face with turbosmooth.
i see i need to puff up the top lips maybe? and i kno the side of the nose doesnt fully round on the sides... well let me kno what i need, thanx!!!
Replies
The face loops are technically ok, but the face itself is not. You should focus less on making pretty loops and more on making it look like the character. Basic anatomy shouldn't be ignored either - the eyes should be midway between the top of the head and the tip of the chin... thinking that the eyes are closer to the top is just the result of an illusion probably caused by the hair.
I also think she really needs some cheekbones and that her shoulders shouldn't be that broad, but it's a good start.
fix the eyes like recommended, i think it looks better, still having some issues with the lips tho . started on the back pack and worked on some of the topology on the body.
the eyes fixed:
started on the backpack here. having issues with it, not sure why... any ideas?
continued the backpack, still missing a lot, the straps, flaps, and fix the topology. recommendations welcome please.
The backpack looks pretty good so far. I'd keep working on the face though.
for the boots, well the reference is hard to see what the boots look like exactly, but im assuming since she is a botanic girl, she might wear some organic boots so thats what i looked for online and came up with this.
its a mixture of some organic boots i found and the ones on the concept. any ideas what i should do?
http://www.thegnomonworkshop.com/store/product/153/Character-Modeling-for-Production
its a few years old but still holds up very well. a lot of it is done in max, with some zbrush for refining intricate detail. our library has this so u can get it from them next week if need be.