The model is around 1800 tris. Its supposed to be a sculpture made of polished stone. Don't know what the purple stone is called, but I liked the color. Not amethyst or charoite. crits welcome
Should I weld separate meshes in low poly model? The pros and cons of these approaches? In which cases I should weld, and in which cases I shouldn't do that? And some images:
It seems like when modeling for mobile apps I need to be alot smarter with my polygons, is there any tutorials out there that you guys know have helped you alot? Thanks!
Who we are? We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to produce content of the highest standard. What is the Game? In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics Alaskan…
What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…
Hello i'm back looking to work again on some exciting freelance projects I do stylized character and creature modeling. located in Oregon currently my artstation is https://www.artstation.com/cgbakery
Just searching for advice. If I need to provide some other screenshots I will. This is the model with my hand drawn references that I went by(with some deviation of course), Thanks in advance for your time !:)
So I'm mainly an animator/rigger but i started out learning to model etc. SO here's my first completed character in a loooooooong time. Working on rigging her up now.
[TBG] In Need Of Character Animators! As you know, we currently have several character models completed and fully rigged ready for animation. This is proving to be a hassle as we dont currently have anybody who is up to the task of animating them, sadly. Like I said, these are fully completed models that are rigged and…
I just skimmed through the video again and it wasn't as bad as I remembered. However I do still have some critique: 1. The example models and textures are horrible (no big details on the highpoly, crappy UVs, no silhouette). You admit this yourself, but even so I think you could use some models and textures you've got…