The model is around 1800 tris. Its supposed to be a sculpture made of polished stone. Don't know what the purple stone is called, but I liked the color. Not amethyst or charoite. crits welcome
I like it. Maybe I would have added one more step to the tail to end it in a smoother way. It's head is quite boxy considering the amount of triangles it's made of, some vertex moved and voil
It looks more like feeble dinosaur texturing than purple stone to me. It could pass at present as a small, rubbery toy, but not really an ornament... and not really polished.
Check out these statues, you will see that they are mostly smooth, sometimes with streaks of white running through the stone. I think the colour map could work right now, though it's a bit pink, with a smoother normal map. Then it might look like a small, carved and polished figurine. Why not smooth out some of the broader regions, and leave some rough spots in the nooks and crannies that would have been more difficult to reach when polishing? That could be more convincing.
As for anatomical problems, some of that can be forgiven if it's supposed to be a sculpture by some sort of primitive craftsman; depending on the scale of the carving, maybe you should make the arms and legs even bigger... tiny appendages like that would probably be really hard to carve out of rock without breaking off.
For your first time doing 3D sculpting it's pretty tame, actually, and in a good way. Despite the suggestions regarding the texturing I think you did a pretty swell job on the retopo of the sculpt, and the bake. Always tend to learn a lot from the first thing you do with a new tool involved... good times.
yeah, definately a good exercise. when i have the time, i'll do more work on it, make it an actual living creature, add some more spikes and armor/saddle.
Use this cavity map on top of your texture (set to multiply and lower opacity for immediate effect) and use it to darken the wrinkles and details of the skin.
Vary the skin colour, think of this animal living in a habitat, at the moment I can't think where he could live that he could be that colour and survive. Then again I have no scale of reference, so he could be as tall as a building, put something on the base to indicate his (or her ) size.
Try looking at other peoples designs for dinosaur colouring such as Jurassic Park (Duh! I know it sounds like a lame cliche but hey, they did it right!) and follow more natural colours.
Colour his horn.
Give him a helmet with lasers and a rocket launcher backpack and he's finished.
will try cavity map. I was wondering how to do something like that. Currently, he is textured to be a sculpture, but I will take all of your suggestions into consideration when retexturing it to be a live creature. Digging the sci-fi suggestions. Maybe I'll do a 40K version!
i'd say lighter spec map for the polish stone look. maybe do layering stuff in photoshop to create the polish stone look esp if u're going semi transparent.
so far it actually look like hard leather.
that's a very good first sculp tho
you need to rethink your forms, forget the texture for now.
the model itself should be your main focus at this point as it looks nothing like a Nauglir (cold one).
you need to give greater bulk to the rib area, and the hind legs. its legs need to look like they can cary the 1 1/2 ton of weight that its body holds, the tail needs to look thick enough to counter balance the body. the lower jaw needs more mass, as that's where most of the killing power comes from.
Cold One's designs are taken from a few different dinosaurs, and sometimes they add in, or leave out certain species attributes, like the raised inner claw.
but for the most part, you should be looking for a very "straight" back, from tail to nose, they would keep low to the ground if possible, being pack hunters.
try combining facial elements from a t-rex, with a dynonichus, along with the body forms of a rex, and a dilophosaurus (the movement of the dilo, and the mass of the rex).
in terms of miniature reference, these are pretty good:
then Mythic came up with a great model sheet:
and there's several novels featuring Spite, a cold one from the Malus Darkblade series:
Replies
not to mention the myriad of other anatomical problems.
http://images.google.com/images?hl=en&q=lapis%20lazuli%20sculpture
http://images.google.com/images?hl=en&safe=off&sa=1&q=lapis+lazuli+statue
Check out these statues, you will see that they are mostly smooth, sometimes with streaks of white running through the stone. I think the colour map could work right now, though it's a bit pink, with a smoother normal map. Then it might look like a small, carved and polished figurine. Why not smooth out some of the broader regions, and leave some rough spots in the nooks and crannies that would have been more difficult to reach when polishing? That could be more convincing.
As for anatomical problems, some of that can be forgiven if it's supposed to be a sculpture by some sort of primitive craftsman; depending on the scale of the carving, maybe you should make the arms and legs even bigger... tiny appendages like that would probably be really hard to carve out of rock without breaking off.
In ZBrush, do a cavity map.
Use this cavity map on top of your texture (set to multiply and lower opacity for immediate effect) and use it to darken the wrinkles and details of the skin.
Vary the skin colour, think of this animal living in a habitat, at the moment I can't think where he could live that he could be that colour and survive. Then again I have no scale of reference, so he could be as tall as a building, put something on the base to indicate his (or her ) size.
Try looking at other peoples designs for dinosaur colouring such as Jurassic Park (Duh! I know it sounds like a lame cliche but hey, they did it right!) and follow more natural colours.
Colour his horn.
Give him a helmet with lasers and a rocket launcher backpack and he's finished.
-Adam
so far it actually look like hard leather.
that's a very good first sculp tho
the model itself should be your main focus at this point as it looks nothing like a Nauglir (cold one).
you need to give greater bulk to the rib area, and the hind legs. its legs need to look like they can cary the 1 1/2 ton of weight that its body holds, the tail needs to look thick enough to counter balance the body. the lower jaw needs more mass, as that's where most of the killing power comes from.
Cold One's designs are taken from a few different dinosaurs, and sometimes they add in, or leave out certain species attributes, like the raised inner claw.
but for the most part, you should be looking for a very "straight" back, from tail to nose, they would keep low to the ground if possible, being pack hunters.
try combining facial elements from a t-rex, with a dynonichus, along with the body forms of a rex, and a dilophosaurus (the movement of the dilo, and the mass of the rex).
in terms of miniature reference, these are pretty good:
then Mythic came up with a great model sheet:
and there's several novels featuring Spite, a cold one from the Malus Darkblade series: