I'm more of a programmer than a 3d artist and this is more of a system design question than a 3d art issue so I'm not sure if this is the right place to post but I'm hoping someone here might be able to help me :) Anyway, I'm currently programming a 3d "tile" system for a personal project. Each tile is uniform in x/y and…
Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
Hello, I am David and I am 27 years old. I have been working as enviro artist for a bunch of years now, but don't know unreal4 and I just want to learn it to get a job at any studio that makes first/third person games. Even tho I have been in the industry for a bit now, I haven't ever done a full environment by my self and…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
Calling all riggers with knowledge of rigging tentacles/long necks. I'm building a rig for a Hydra, so think one big head with multiple heads sprouting from the sides - like the image below but with a main head at the base. I have a rig that is working really well, except for the twisting. The base of the rig is an IK…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…