Hi guys. It was a big problem for me, Substance programs don't have projection mapping. So I beefed up the existing Tri-planar module and integrated with my position map rotator. Not sure but I might ended up with the most powerful 3rd party Substance module. So i decided to give it away :D Hope it can be useful for you.…
I just got my student license for Substance renewed after going without it for a couple weeks, in celebration I sat down for a while and created this floor tile material. The material was made completely in Designer, what do you guys think? a photo of the substance graph can be seen on Artstation at the link in my…
Hello I was trying to google something on Substance Painter and re-texturing Skyrim Armors and weapons. Substance Painter was on sell on steam and I got it, but I am unsure if I can use it. Wondering if anyone had any knowledge on the subject. Not sure if everyone is familiar with Skyrim files, but models and Textures deal…
First work in progress of my second substance ever. Just one question, why is everyone's substances ending up so much more orange than mine. Is it wrong to be using the values from Substance or is it best to tweak the albedo value to your liking?
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
I revised the original concrete substance I posted in the OP. Next up is redoing the paint substance and making it follow the normals/height of the underlying concrete. This was posted in the Substance thread but I figured it's a good update to go along with the above: There's some great discussion about the technique in…
I can't see shadows in 3dview viewport in substance designer 5 . Does anyone know any solution ? I am using opengl normal map method since i am following ROGELIO OLGUIN 's substance designer tutorial . i have point light active but rotating it doesn't make any lighting changes because shadows doesn't appear . HDR light is…
So i am really confused now. I saw a lot of really awesome shader in substance designer with really big height map which displace the obj completely. Is that specifically to be used in a game engine only? Cuz i believe substance painter could not do a displacement map like that. If so, then how do i use those really cool…
I know what you mean. The substances are not perfect or really close to my refs but I still learn a lot. I will maybe make one more week or so and the I will switch to "One Substance a Week " XD, then I will work a little bit longer on a substance, because at the moment i only work like two hours on one.
been working on this since last Friday learning substance painter this is my first painter project. Doing finishing touches in Toolbag. This is in the substance painter viewer. Started using substance painter literally 5 days ago it is an awesome painting tool! Clay render in maya.