Hello I was trying to google something on Substance Painter and re-texturing Skyrim Armors and weapons. Substance Painter was on sell on steam and I got it, but I am unsure if I can use it. Wondering if anyone had any knowledge on the subject.
Not sure if everyone is familiar with Skyrim files, but models and Textures deal with .nif (Mesh) and (.dds) for textures. I wanted to know how would one export them to SP and after editing them export?
Thank you for your time if you have it.
/cheers
Replies
The textures would be basically the same. Work with them as something like png or psd, and export the final version from something like Gimp or Photoshop as dds for game use.
-Edit- I've read a claim that Painter actually can use dds files. That would make things a lot simpler.
to convert the .nif files into .obj or FBX you could use Noesis
this for importing dds into photoshop and convert to tga or whatever incase sp cant import dds.
Sorry noob here...
/cheers
Diffuse, Normal, Specular, Gloss, etc.
This is a NOT Physically-Based Rendering approach.
These are basically games from XBOX360/PS3 and previous generations.
Merry Christmas everyone!
have u tried the nexus forums?
http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/
[ame="http://www.youtube.com/watch?v=6t_yECNDXNA"]www.youtube.com/watch?v=6t_yECNDXNA[/ame]
I do not know if Gamebryo DCC exporters will set up the shader correctly to work in SKYRIM? ( r u werkin on a mod? )
I have assumed so considering Bethesda use to use Gamebryo and it's Creation Engine uses the same format.
At version 7...
XSI came with Gamebryo export in Crosswalk. If you have or can find the older free version 7 XSI mod tool, maybe that would work if niftools ( nifscope ) doesn't?
back when softimage had nif support built in:
https://web.archive.org/web/20141225095143/http://webrel2.softimage.com/open/training/misc/20080804_gamebryo.flv