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Substance Designer tesselation shader

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So i am really confused now. I saw a lot of really awesome shader in substance designer with really big height map which displace the obj completely. Is that specifically to be used in a game engine only? Cuz i believe substance painter could not do a displacement map like that. If so, then how do i use those really cool material with displacement map? (i believe they still export those as a height map so I'm even more confused).

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