Hi guys, I just finished this model and used 3D-Coat for the first time for texturing. It's really a great tool but I'm pretty new to quality texturing. If anyone has some tips for improvement please let me know. I'd love to learn more about this fascinating element of game art :)…
Hey, just finished this pretty quick model of headphones. I really love design they made its just price which is holding me back from actually buying them ^^ If i have time tomorrow i will create realistic materials. Also *cough* i hope someone from akg company sees this post and decides to send me a free pair of theese…
http://www.turbosquid.com/Models-to-Make This list used to be updated more frequently. But it's practice and you can make money off them if they come out good.
Hey guys, I hope this isn't the wrong place to post this, if it is I appologize, mabye an admin could move it to the right place. I modeled a landmine for practise but I just cant get my textures right. So I had the Idea to share the model here so everyone can try and texture it for himselfe. We could eventually make some…
I'm currently a student learning how to 3D model/texture for video games. I'm new to polycount, so I figured it's about time I uploaded something. Here's a low poly set of buildings I've been working on from reference. It's still a work in progress, but by the time it's done I hope to have it textured with normal and spec…
A few pesky questions I've been baking my AO maps in blender for awhile now, because with mirrored parts using the same UV space, I just find it easier to setup than exporting OBJs in and out to xnormal. But should I be using Xnormal, is there any real advantage? - Is it a good idea to setup planes and other objects to…
Hey guys! I've been trying to get better at hard surface modelling for some time and spent some time modelling the aks47u. Was a lot harder than I expected and took a lot longer than expected due to accuracy issues etc. Could really use some crits and feedback on the hp to make this better before I proceed to lp/bake :)…
Hi there! Been working on this battle axe today and i figure might as well get some feedback to see if i'm going in the right direction with it. Currently everything is sculpted by hand though a bit of noise was used on the leather pieces. Planning on sculpting some finer details tomorrow! Here is the reference i'm using…
Hey everybody! This is my first High Poly gun I made. I am still very new to this whole CG stuff so might (and I am sure you will) see some noob mistakes :P I really liked this gun in Battlefield and since me and my friends are making this little indie game I decided to make it. :D