What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Here's some photo's of my first hi-poly sculpt (clarification -- first character sculpt) I've been going through the process of turning this into a game character, and now that I've come to the map baking I seem to have a whole list of problems plaguing me. Being a noob, it is hard to know what to do. I mean, the model…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Poop's got a point. If you post on a public forum, you've gotta expect all kinds of replies from every possible angle. You can't pick and choose and censor individuals because you don't agree with them. That would just be stupid. I don't have a clue what DMT is, nor do I particularly care to find out. I'm pretty sure my…
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…
Thanks for taking the time to look at it. I'll work on the lighting and post-processing. If you don't mind, could you point out a few specific areas that stand out the most when compared to the concept? That would help me prioritize what to fix first.
so let me see if i understand this; i dont bevel at all even if the model is supposed to be rounded object? I also need to make a high poly version of the model, in that case i should bevel. * What does larger uv island mean in this context? Wouldnt beveling making texturing harder to do since the object is more…
I really like that idea of using the freeform brushes on hair & fur guides to drive normals, but I'm probably the least skilled scripter here. It's a tool I use a lot to edit organic models like hairstyles, and my interest in being able to freely edit normals goes first into this kind of assets, not sure how relevant it…