whenever i go to the doctor's office for a check up, or am reading about the paranormal, or having my palm read, my brain seems to release dopamine or something because i feek a bit high. what is this, and does anyone eles have this?
Hehe indeed ; and if it comes from a genuine place, then it sounds like "whatifs" from someone who hasn't worked on many models. To the OP : "A UV co-pilot overlays stretch/TD heatmaps, proposes seams you can accept/tweak," "wouldn't something like this be cool?" Well not really, since seams are placed (or at least planned…
Do you know of any place to discuss design topics? Like a forum, discord-server etc. I am struggeling quite a bit with design/function stuff in HSM, and it's quite strange that there is such an abundance of sources about general polymodeling etc. but not for design, which is not only necessary bot super interesting to…
Hi everyone. I had a few technical questions about building game levels that have been really holding my back. It's to do with sticking to the gird in UDK. I've made only one scene in UDK so far, and it was an island with a building on top. There was no real need to worry about the grid. Now I'm focusing on different…
This is going to sound sappy and overly complicated but with your story idea try to think less about what events are going to happen and more about how to get your audience emotionally invested in the story. That is the strength of a good story for a single player campaign. Quake 4, and to a greater extent Half-life 2,…
I want to ask your opinion about models. What I should to learn? Most of all I'm interested in texturing. Are there any guides and ways to make textures better? https://www.artstation.com/simonf107
Sorry for all the threads about texturing lately but my google searches couldn't give me the answers I was looking for. I appreciate the help as always :p 1) General Spec Map. Is there a guide or reference for how specular a material should be? I know the metals are more white in your spec map, and cloth tends to be more…
Hello Polycount; As a new member I come here to collect advice and expand my knowledge in creating game asset. I’m in second year of 3D infographic at ARIES in France. I recently published on Artstation a Forklift Fan Art of the game Star Citizen which here is a preview: more on my Artstation I would like to create a new…
What's the best way to present 3D environments? There are the typical beauty shots, and individual assets, but what about things like shaders? Do we even bother presenting those and if so, how? Because within UDK, any shader worth presenting doesn't make any sense when zoomed out. And what other stuff should I showcase?