Good stuff man!! This little animation has come a long way :D Lots of improvement on each shot, like when he pulls it up the hill, and the run at the end. I know you're hoping to finish it soon, but there's still a few things sticking out at me: First, the first cut when he starts pushing it up the hill. I know everyone…
My Name Is Karim Ahmed I am A 3D Character Rigger With 7 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) I am Looking For Part Time Work Online If it Suits You If You Interested Here's My Reel https://vimeo.com/302347293 My Behance Profile…
Hi, my name is Leng Lor and I've been pushing pixels and vertices professionally since 2010. I'm currently available to do some remote freelancing or part-time work. Check out my portfolio and if you think I'm a good fit for your project, send me a PM or email me at leng_828@yahoo.com. Skills -Organic Modeling -Hard…
Hi iam717. Thanks for your comment. You can see the parts that have been modeled by me as they are way less detailed on purpose. Nobody likes intense detail over the whole model. The kitbash parts have no uvs and the kitops parts have a kind of basic set of uvs, so they are flattened and have seams but also overlaps, That…
@blankslatejoe they were forced to change. would they be back to there old tricks if they did not have a squad of labour lawyers and attorneys breathing down there neck as they do now? i think the letter by peter moore sums up the mentality of the upper management. seems they have the mentality of a gang of 13 year old…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hey Polycount my name is jason and I am apart of the character art team at TRS and I worked on Evolve. I'm starting this thread to share images of work we did on the game. We'll add images as we get them and as the new characters are released. Also here's the Link to all the images on the TRS forums I worked along side…
Hey everyone! This is my first textured 3D prop. I’d love some honest feedback—what parts of the model and textures are working, what feels off, and how I can improve realism. Any tips are really appreciated!
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…