No problem! Dithering is well explained in this stickied thread: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps Basically it adds a bit of noise as you convert a texture from 16 bits to 8 bits. This can be beneficial because when that rounding I mentioned happens, you can end up with pixels…
Been using X Normal for my bakes, but decided to use Max for my latest character. I've tried both scanline and mental ray, but both seem to have problems getting dark right where the geometry is at it's lowest point. This is the case for all bakes. Clearly visible on the hair circled: I've tried adjusting the AO settings…
So, I'm kind of new to animation.. but one thing I know is that no one walks like this (or at least I don't think I do): I've been playing around but I cant get it to make a nice arcing motion... unless I go and keyframe every frame and I was hoping to not have to do that. Technically this isn't a problem since my school…
Hello all, For my team's current game project, the designers are blocking out levels in 3DSMax. The level collisions are made of 40x40 squares. This is consistent throughout the whole game. It's my job to render out the collision layout and send the artists the png file for them to paint over. I then get the art back, and…
the title of this thread should be "getting fat". it has nothing to do with game art. there r many ppl who do more passive (physically) work that has nothing to do with game art and don't get fat. The reason is... they don't let themselves. Yes, metabolism and other obligations r a part of the equation, but the bottom line…
I posted this question in a render specific forum, and whilst I got replies from pros, it's five days later and I'm still stuck with this. I'm hoping one of you guys can help me to get it. I want to get clean cut-out alpha passes (ObjectID or Matte passes specifically) out of Max, to use as masks for adjustment layers in…
I always try to draw in my sketchbook whenever I can. Sometimes I feel it's a little too much and I'll end up with far more sketches and unfinished work as apposed to finished pieces. Back in the day and the main driving force behind me getting into art were graphic novels and lately I've been getting pretty into pen and…
I need to make a moss tileable texture, but I am finding that getting a height and normal map from a photo is creating to much noise no matter how I approach it. The other problem is the large scale detail I am getting from a photo reference is looking really blobby. I am thinking the best thing to do is sculpt it and…
I'm a high poly guy for the most part and not used to getting my objects into an external 3d engine. I have licenses to Zbrush and shadermap 2(its like crazybump only cheaper). Is there a way within the engine to make curved walls? If not whats the quickest way to do it? I'm not trying to spend a ton of time of them and…
I'm excited for little big planet 2 and have had countless hours of fun with the first one, whos getting it ? and who hopes to get a beta key for the Beta ? [ame] http://www.youtube.com/watch?v=Fs0T5l24JL0[/ame] The Media Molecule website has information about Little Big Planet 2 at gamescom, http://www.mediamolecule.com/…