Hello :) Any buddy here knows how to create toggles between commands in Maya ? I have the edge loop,edge ring and "Off" selection constaints that i want to be in one hotkey using a toggle command,just like this for the Move Tool : string $currentTool = `currentCtx`; setToolTo $gMove;if ($currentTool ==…
4.13 added limited support for Alembic vertex animation but creating a rig in Max is the way to go. Aside from Alembic UE needs a rig with a single root bone hierarchy whether it's a swinging door or a player character. You can create one quite easily using CAT(as the hierarchy is already established) Just create a bone…
Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…
Greetings! Since my early teens, I have had a desire to assist, aid, and promote fairness for those who are at a disadvantage in the world. Although the world has started to think more about people with CVD, I strongly believe that we still have a long way to go in terms of inclusivity and equality. As a technical artist…
Hello all, I have created a custom texture in Substance Painter by using this method ' https://docs.substance3d.com/spdoc/painting-tilling-materials-162005041.html 'I created a seamless texture that includes both Color, Normal and Height information.However, I would like to export this newly created texture and use it on…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
Hello, my name is Jack. I am the lead 3D Artist and executive at SymmetryGames. I will do my best to keep this thread short and straight forward. Currently, our studio is developing a 3D Zombie Shooter (.io) game in PlayCanvas. We are at the stage where we are finishing up pre-production, and moving towards work on our…
I didnt want to ask because it sounds rather simple but I cant seem to find/ figure out a solution. I've sculpted a character, one average and one fat. (same polygons) I created a low poly from the average and now how do I create a morph into the fat ? What i had in mind is the retopo could remember what face each point is…
The requirement is to create a logo for a NFT game. This is a blockchain NFT game where the players are in control of an area of land which contains some resource sites. Players are supposed to mine resources from these sites and trade them for in-game currencies to build their business. The name of the game is 'Empire…
I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details. Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset? So something like this:…