Hello! Im yet another 3d artist guy trying to get a job in the wonderful games industry. Im therefore always looking to improve my skills and got word of this great site to learn new tricks and to showcase my stuff for c&c, so yeah, thats what Im doing. This is a supposed to be a sort of worn down Californian style service…
hey guys, this is a just a lil environment piece I've been working on the past few weeks(my first environment ever) and I'd say I'm at about 90% completion and would very much like to get some feedback n critiques on it before I put this thing in my demo/portfolio. the environment is rendered using Unreal Engine 3 and all…
Concept- Someone else's http://img246.imageshack.us/img246/4361/hammerfellcommonfurn2so6.png 1. 2. Wire frame 3. First color variation of the texture. I did not like it, it all blended together too much. 4. 5. Yep. I worked a lot more on the textures. I used the full 512x512, and think it looks pretty good. Comments and…
I'm actually creating a script using the surfaceSampler function... It worked very well during to last days, and this morning I obtain a stupid error, and impossible to know what it means! T_T.... if someone knows what means : // Error: line 1: image has unsupported number of bytes per channel: 255 // // Error: line 1:…
Okay, I made a low poly mesh in Maya. I then exported this to Zbrush to work on. In Zbrush, I sub divided it several times, sculpted in some details, etc. I then exported the new lowest sub division version of the model with the new high poly model created in Zbrush. I brought these into xnormal, made the cage overlap the…
I'm looking for a pointer towards a suitable texture atlassing tool .. Our engine will randomize the textures of a character by moving its UVs to one of the 4 quarters of an atlas texture. So as an example, the red characters texture might be in the top left, blue character in top right, green character in the bottom left…
With the new case just around the corner, i decided to make a skin for the upcoming covert G3SG1. Here's the link to the workshop if you want to show your support or take a better look: http://steamcommunity.com/sharedfiles/filedetails/?id=510245981 For this skin i wanted to try and make the gun as detailed as possible,…
I am a student of the 3D world. Here is the first piece i would like to post in my first online sketchbook. Feedback is definitely appreciated. HIGH POLY Trash Can model (Rendered in 3ds max) LO POLY w/wires and with maps applied 512 MAPS used
Thought I´d join this contest on GameArtisans: http://www.gameartisans.org/forums/showthread.php?t=3466 I lurk around there like a creepy stalker but never actually post anything. For those too busy to click on the link: -Create a GTA4 character -3000 tris for model and accessories -512 Map (everything goes) So here´s my…