Nice work on the new trash can, Phil! The new diffuse looks great, but some of the rusty areas give away the seam. You may want to either make those more discreet or space them further apart so that they aren't as close to the seam. Also, you probably don't need the extra polys for the alpha, as it would look the same if the handle were casted directly onto the barrel. Lastly, the Crazybump effect on your NM is a little rough -- you could probably pull the original NM back into Crazybump and tone it down a little bit, then reapply it to the can. Keep up the good work, Phil, and I look forward to seeing more of your stuff!
Here is a concept I had drawn out recently for N.O.O.B War I. Unfortunately, I fell out early, but on the bright side I am looking forward to finishing my progress on Polycount to including this in my portfolio. Advice is greatly appreciated. I could definitely use some critiques to better the outcome.
Just a screen shot of my progess with the highpoly details in ZBrush. Targh is my first character i'm learning in ZBrush. Can't wait to get to the details. Crits plaese!!
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Terrorcouple. I see what your saying about the CrazyBump seam. Ill get some XNormal shots with the revised normal map up soon. Thanx.
sorry i couldn't resist