Hey, I just thought of this at work the other day. Does anyone know if there is a script that allows you to (in max) have multiple working pivots? It would be awesome to have a little setup that lets you do something like Use Working Pivot 1 Set Use Working Pivot 2 Set Use Working Pivot 3 Set Anyone else think this would…
Alright so I'm kinda new to this. I've animated a biped walk and run cycle. I put these animations in a new layer so I can see them moving. I save bipeds and then have a new file which I put in motionflow mode. I put in the clips and define the script but the biped just runs/walks in place. How do I get it to move?
I got some inspiration from the Haz-Girl-Sculpting posts and am making a script that speeds up switching to your favorite materials. I was wondering how many materials on average you guys use during the course of a sculpting session? Not necessarily over the entire high-poly phase. Just from the time you open ZB until the…
Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
hmmm am I just a noob-face, or is there no way to 'smooth' out weights between several vertices in the skin modifier with 3ds max? I know you can blend weights between verts on ONE bone using the weight panel or paint blended weights, but is there some easy way to average the weights of vertices among ALL bones? if no, are…
Hi guy's i have just got in to office and i have to work on this project with quixel, i have found tutorial about color id-maps so i want to install colors script in Maya 2017, but the color folder is missing, installation path is default. Any idea what is wrong :/
Hi, Just started learning 3ds Max. Quick question. I deleted some edges and didn't realize that I had to hold control while removing them to get rid of the vertices also. How do I clean up the mesh? Screw going in and deleting a load of vertices individually... Also: I need to know how to do this without scripts thanks.
Hello! Does anyone know of a mel script (or a maya 2012 function) that can generate a railroad along a curve? I have to create many railroads in a work project and any help i can get would be greatly appreciated. Right now i extrude two boxes along a b-curve and manually fill in the tracks.. takes forever and is not as…
Hey guys, I have been working on this Topologyprojection script as a school project and thought it might come in handy for some of you. So what it does is enable you to project a flat shape onto a 3d surface check out the video for the features [ame] http://www.youtube.com/watch?v=MB71JECpjRM&fmt=22[/ame] DOWNLOAD special…
there's nothing stopping you building a blueprint utility/ python script to handle the import. eg - an exporter from max/maya/whatever collects the exported assets into a csv, imports them as static meshes. converts the csv to a datatable and constructs a blueprint/ I've done this recently - its pretty straightforward once…