hmmm
am I just a noob-face, or is there no way to 'smooth' out weights between several vertices in the skin modifier with 3ds max? I know you can blend weights between verts on ONE bone using the weight panel or paint blended weights, but is there some easy way to average the weights of vertices among ALL bones?
if no, are there any scripts or plugins around to do this?
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I suppose there's no way by default, so I started to make a rudimentary script last night, but does anyone know how to access the copy/paste vertweights stuff within the weight tool? I was thinking it would be an easy way to combat the disregard for undo that replaceweights seems to have - or am I just a noob at maxscript too? hmm quite likely! :poly142:
Looking for something like this? Info taken from:
(black text on black background highlight it to read it...)
Might be helpful to take a look at the code too.
thanks for the link, Vig
that gives me some ideas, but I was thinking more along the lines of actually averaging the vertex weights across ALL bones for certain vertices - basically being able to copy 2 vert weights to the copy buffer and paste a blend between them would be the simplest idea of what i want. I'll have to check this out some more