My Issue For convenience I've built a skinned character mesh using a base mesh head (with several morph targets for all head types). Each morph target has it's own UV set and baked normals/ao etc. Our target engine is Unity3D. I have the blenshapes working but I'd hoped that the UV data would get offset along with the…
I ran across this contest and I thought it would be fun to participate. But looking through the WIP's I think I may out of my league. My throne rooms theme is contrast. I envisioned an expansive space with columns so tall you could not see the tops of them and shafts of light creating contrast. Software: Autodesk Revit…
Hi everyone, We are looking for an Artist that can make some low poly military assets for our flying game. We are working with Unity3d engine. The game as reached 30 % of completion by now (started one month ago). Difficult to give a release date now but we hope to complete it at the beginning of march 2014. I am the main…
Hi there we run a YouTube channel and are looking for someone
who can do a fully rigged model compatible with unity3D. This is for body and a
facial rig. We’ve made a post before and found great people but nothing that
felt perfect or right for us. We want our avatar to maintain the cartoony / Anime aesthetic
it has here:…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
i am using cinema 4d r11 and the engine is unity3d.. i totally forgot to link the pictures so here are two that might explain. the thing is that you have to imagine how it looks looks like in the engine because all of a sudden i had problems uploading my mesh this morning. (nothing that can't be solved i hope) look at the…
You are so absolutely right! :D So Here is what I found, but Keep in mind I haven't looked them through myself yet, so I can't vouch for their quality personally :) http://seithcg.com/wordpress/?page_id=30 This one is from SeithCG.com and it deals with seamless FK/IK Rigging.. It seams like there is some pretty heavy mel…
@Christian Cunningham Not sure if you have found a solution. I started to try and create one this weekend and gathered some links that you might find useful. Uses UE4's material editor. google translate * https://blog.naver.com/PostView.nhn?blogId=daehuck&logNo=220800855171&categoryNo=34 Fake, but looks nice using Octane…
Hey that's some great info dehebo, and thanks for clarifying again jerry. I actually made a single player FPS game in unreal 2k4 a couple years ago, by myself, barrowing code and models from free sources. So I will definitely see what I can accomplish on my own first with Unity3d. Like I said though, its sort of tricky…
I've been developing a strategy/simulation game using the Unity3D engine for a while now. I had a friend lined up to do the graphic component but, due to familial complications, he is no longer able to help me with this project. That being said, I require assistance with this project as soon as possible to ensure that it…