Protip: If you turn it off and save a blank scene to your 3dsmax scenes folder as "maxstart.max", it will load that way every time. I personally like my viewport customized to one giant view with a 6ft mesuring stick at the center of the grid. Very handy to have it start up that way every time. It might remember is off the…
We are also looking for environment modelers 3D Modeler Qualifications: 2+ years experience modeling prop and modular environment models, textures, and skins Ability to construct environments and objects from reference or concepts Experience working with multi-pass shader effects Solid traditional art skills …
I think it's looking cool. You need props like large clay pots, maybe stacks of wood or something (firewood). That's all I can think of for now. I agree your tex are a good base. The thing I've found CGtex most useful for is overlays. You could pick a rust, desaturate it and do a very minimal overlay onto the stones and…
It looks the exact same way in Modo's real time opengl shader, xnormals preview renderer, and in Torque3D which is just a straight up direct X 9 game engine (that's what the screen shot is from). Like I said you can see this in the normal map if you adjust the levels. So its actually in the image. I tried baking the model…
Alright! Just dug into this just for fun. It is extremely easy in 3DSMax using the camera map modifier assigned to objects. Then it is just a matter of assigning the photograph and additional patches here and there. It is also possible with a camara map material but I found it buggy and unresponsive... It is very…
1. Yes possible but has to be supported by the game-engine you are useing. 2. basicly it is just done to get the minimal amount of texture streching when animated. So if you know that the character will never really lift its arms above 90° then the middel between low and 90° would be 45°. This is true for most FPS models,…
Your idea works ok, but the bullets are off by a few degrees. Somehow the bullets and the dummy objects have to pass through the spline control points at the same time in order for this to work properly. I also tried placing a bullet on a spline in the middle of the chute and create two other splines on the left and right…
Here is the Great Horned Rat, Skaven God. yess yes! I'm calling him done for now as I need to move on to other projects, let me know what you think! Learned a lot from making this one, especially as it was my first time using Substance Painter and a different style to what I'm used to. Posted on Artstation for some higher…
Hey everyone nice to meet you, I am currently doing some rigging in 3DSMax and I am pretty new to the whole thing. Our course final requires us to not use bones. Was wondering if there is a way to force an IK Hi Solver in a specific direction or rotation. Lets say you have a basic foot rig, and from the ankle to the hip is…
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…