Hey everyone nice to meet you, I am currently doing some rigging in 3DSMax and I am pretty new to the whole thing. Our course final requires us to not use bones. Was wondering if there is a way to force an IK Hi Solver in a specific direction or rotation. Lets say you have a basic foot rig, and from the ankle to the hip is an IK chain. Is there a way to force rotate the knee and hip helpers? I have found swivel angle and select and manipulate. I feel I am part way there... just a matter of changing a setting! Here's a picture of my rig. Thanks
Figured it out, added a point to the heel helper and then moved the pivot point to the center of the knee, then linked the new point to the heel helper.
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