*RANT ALERT* herr maestro.. My sentiments exacly,why in the name of my dear old grandmother is evryone using the HL2 engine. Im like come on....I havent played HL2 so this is an opinionated rant and I don't intend to till the price comes down and they get the steam issues sorted....why am I staying away from HL2?...cos I…
rawk: I dont think they need to compete with out art quality when the arena they are in deals more with story, sort of an apples and pears situation. Despite that, I actually have a huge amount of respect for the environment team at Bethesda. While I know that they can't compete with us on an individual quality per asset…
Hi!, i find that during exhaustive UV sessions I am scaling and zooming an awful lot because of UV mapping with Normalize map checkbox off. As you know when the island selection is originally cast into the UV window, its entirely humongous compared to the 0-1 square i need to fit it into. Then im scrolling and zooming like…
A small critique- I'd like to point out how the head is sitting on the shoulders, and what that conveys. By raising the head up off the shoulders,giving his traps some armor, you'd essentially give the character more strength and confidence in his general posture. Which is something you may consider if making a sleek…
John: It's because most of the lesser intelligent people out there think of their own opinion (this program rox0rs, that one sux0rs) as the word of GOD. For them, these other programs are the spawn of the devil - so when other people use other programs that these "saints" don't like, the other guys are like practitioners…
Hey man, nice work! My only crit would be to no have empty space in your portfolio (those empty boxes) I am guessing you intend to put stuff in it before you submit resumes and such, but the first thing that crosses my mind when I see empty boxes is "what you don't have any more work to fill these?" Yeah, its interesting…
pogonip, aresee: cheers guys Vailias: yup, all hlsl - using the max7 directx 9 viewport material, hence why the shots are in the max viewport. Beauty of this is that the exact same file and code is used in both the viewport while you're creating your assets, as is used in your final engine... man I love that As for getting…
Hi guys, my name's Annabelle and I am currently working every day on my portfolio to eventually become a character artist. In this thread I will share my work from every day, kind of as is I was in production in a game company and had to show my daily progress. I welcome anyone to critic my work, after all my goal is to…
I'm using this old model of mine, which was a crude blockout dummy for drawing over for my comic pages, as an exercise in trimsheet and decal workflows, aiming at the level of detailing that can be seen in "Fractured Space" spaceship models (Maybe not that noisy, though, I'm aiming at more classical 70/30 separation…
I've decided to create a Necromancer for the Contest and I was told to be creative so I decided to go with something that I think maybe more interesting than the regular Robed-Oldguy-Methuselah Necromancer : Name: I'm tempted to call her this and that but I am cautious and don't want to decide on a name now only to change…