as a (character, environment, fx, rigging, animation) artist what should my library of models/materials/tutorials consist of please share your ideas and or what you have in your own.
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
looking for a weapons modeler, for a next gen title, preferably with experience of 2 years but exceptions can be made, email work samples and resume to cdurso2001@gmail.com also email for more info.
I am looking for 3D Concept artist and modelers for a small project,Please contact me on my mail jioraja20@gmail.com if you need more details.I really need help with this
I'm trying to figure out how to force symmetry on my model whether it's been imported as an object/fbx what have you, as well as one that's natively been made in Zbrush.
Great reel! Here are my crits: -You should put the aztec golem+robotic empress part at the VERY beginning of the reel! Right after your info. Put the screenshots/stills at the end. You want to draw your employers eye to your reel as soon as possible! Good job on animating it too! That's definitely worth extra points. -…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…