Oh wow, I didn't even realize I could click on the boxart to the left to open up more thumbs. I thought they were just there to showcase what you'd worked on. I'm also a fool; that may have something to do with it =P I'd say you've got some scrolling issues. First off, the page scrolls down farther than there is content.…
Hello all, I thought I would share my new portfolio website along with the new content I have put on it. I finally have a blog section that contains a run through of tutorials and tools I have and will be developing! There is some interesting stuff on there concerning Maya pipeline setups, how SVN externals can be useful…
I started a separate thread but figured I would post it here as well... I had been using the trial/beta for a few months and over the Black Friday sale I bought the suite. I got home from vacation, installed and updated the suite and now it crashes. I do run PS, software, OS on a SSD and would prefer to be able to run this…
Still playing around with it and reinstalling all my scripts through this.. the error message is as follows (hope it's ok i didn't PM you): The clipboard install works around this nicely, though. Also loving the scriptspot feature, too bad some script authors don't use it as frequently as one would hope ;) an absolutely…
If the helmet was the only geometry within the "Editable Poly" object and you hid that element, then what you will need to do is click on "Select by name..." which should be along the top toolbar towards the left, right next to the "Select Object" icon. There will be a list of all unhidden objects in your scene, 1 of these…
proportionally i like the widescreen a bit better, it has a good feel for modeling apps(plenty of side space for toolbars etc, tho i guess with a 4:3 you get the same pixels width wise, just more top-bottom. I would be interested to see the ... dot-pitch or whatever difference with a 24 wide and 24 4:3, something tells me…
Open the Grid and Snap Settings window (right-click on any of the Snap icons on the top toolbar). In the "Snaps" tab, turn on Vertex and Grid Points, leave everything else un-checked. In the "Options" tab, make sure Use Axis Constraints is turned off. Otherwise it will limit movement to only one or two axes. Turn on 3D…
i have had the same problem with the .tga not loading after a little while in max. but i did find a small work around. if its something i plan on working on all day, like 8 hours or so i make a little macroscript, here is an example <font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and…
I have been trying for a while now to use the Suite, and haven't been successful. I'm pretty sure I've tried every solution I could find in the subforums here and could use some help please! I have Windows 7, Photoshop CS6, and attempting to use Quixel 1.8 with the stability patch. I can give other computer specs if…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…