You don't even have to use NURBS with skin wrap in MAx. I use it all the time for a lot of things. Like, I've had a head model with a good set of blendshapes (morph targets in max). I've made a very simple face mask model and wrapped it on top of that head, then created blendshapes for it. Then for new heads I've created…
Well tried the boolean method but for the life of me I couldn't get it to work. So then I tried to do a displace map, but the polycount required to get the result I wanted was to much to bare. So I ended up taking a more direct approach and thought I would share my method for others. If someone sees a way I could simplify…
Hmm. Being on the client end of this, I would have to say you should define the percentage of conceptualization up front. Most people have an image in thier heads, and they simply can not get it out. I have horrible traditional art skills, so when I went to a concept artist, I made sure to have a lengthy description and…
Okay first of all you should make it easy to find your portfolio. If thats your goal, it should be on your videos. Or make sure people see they can hire you. I found your artstation and am really confused about your priorities, i mean why are some really old works placed first, followed by some seemingly newer works, i do…
Hello everyone! We are indie developers working on the game Kalyskah, an open-world action RPG with erotic elements where you play as a vampire who has awakened after a long, long time of slumber. You can download your demo here if you want to know more. We are hiring a freelancer to create some VFX for our game for these…
The primary responsibility of the Technical Artist in this role is to work with the VR Engineering and Development Team to identify and implement strategies to run at target frame rates and within the memory range of the console being developed for. They will ensure that the art that ships in the game is of the highest…
I have a little low-poly prop scene in 3DS MAX 2013 x64 here I'm just trying to light up decently to take a simple render of. First off, I have only been using lights for renders for a week or two, and I have had minimal success. Here is a screenshot of what I have: I'm using Scanline, with a Target Directional Light…
Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
Hello, We're looking for a freelancer to help us with some meditative spaces in Unreal Engine. We've built a number of prototypes (videos here: http://junovr.com/blog) and are now looking to work with some talented artists to make nicer, more polished spaces. Who would make a good team member: - You have access to a VR…
Who we are? We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to produce content of the highest standard. What is the Game? In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics Alaskan…