Hey Polycount! This is Soma, my latest comission!This was a fun project to work on and a different subject from the usual fantasy stuff I make. It was also an interesting one because i was still coming to grips on zbrush (although, do you ever really learn zbrush?). Anyways, thanks for looking and if you wanna see more you…
Hello Polycount! Although I've been browsing the forums for a long time, this is my first time posting personal work! I just wanted to share a character I made as part of a university team project. This is Bubbles and was designed, modeled, textured, and rigged by me. Would love to hear your thoughts! More info & images on…
Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and…
I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
So, yeah... What? Can anybody point out what I've done to anger the 3dsMax gods? Why is render to texture greyed out? I was hoping to bake these while I go grab some lunch, but no... This is only maybe the 3rd time I've ever hit a problem I just can't solve with google. :p Polycount, attack!
Yep, just "primitive coins". At the beginning were more accurated, but I usually want to export for a interactive 3dview and polycount was triple of supported, so for something so small messing around I that's all I can do. Different would be rendering directly in Modo, but not the case. Thanks for the feedback!
Just wanted to share my recent work. These are lowpoly :) Sci-Fi Space stations. Average polycount 30k, each uses same 2048x2048 texture pattern. Backgrounds are also mine. Here is HD video demo of them in action with some shaders: http://www.vimeo.com/2634762 Some images: Rest of shots here:…
Hello Polycount I'm a long time lurker on the forum and I'm aiming to stop that and ask for some help. I'm looking to get back into the games industry and I'd like to know where to go next with regards to improving my work and adding pieces. If you could take the time and let me know your thoughts Folio -…
Hi Dear polycounters! :D I'd like to share some guns i made for an ios game recently. Only highpoly mesh(use for baking maps) ,rendered in 3dsmax. Becuz the game is only about guns....so i was trying to make the edge scale close to the real one, some are quite sharp as you can notice. here come the images! thank you!
Hi Polycounters Okay so I've just had my first stab at texturing in DDo & want to see about doing some nice renders in Marmoset (another tool I've not used before). My question is, Why is their such a large difference between my 3Do preview render & my Marmoset Render, even though in DDo, I told it to calibrate the…