CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
2D Environment Concept Artist The Odd Gentlemen, a multi-award winning, independent, narrative video game studio and creators of King’s Quest (2016) and The Misadventures of P.B. Winterbottom is looking for a talented 2D environment concept artist to join our (currently remote) team. We are currently staffing up on our…
Production Artist-Shockwave Do you have the talent to create visual assets that are compelling to our audiences using a combination of user generated content and other media? Can you effectively navigate between the tools Photoshop and Illustrator seamlessly and with deft and expertise? Can you manage multiple art…
UTMC - Jungle Gym Of the 'Derelict Facility' set, Jungle Gym takes place on an automated ecological research center whose emphasis lies in terraformation. Centrally located, the airlock crown of geodesic Jungle Gym is both its atmospheric cork and final defensive measure against would-be archival theft. Now for wide-eyed…
Shagret: Images Blog/Info I have been working on a game project using the NWN2(Neverwinter Nights 2) toolset for quite some time. While perhaps not as ambitious or laudable as other endeavors here, it has become quite an expansive project and I'm looking for some assistance on a relatively small matter. Hopefully someone…
Tl;dr: Small team making a sandbox MMO is looking for an Art Director. The idea is less crazy than it sounds. We kinda know what we're doing here. =D The game: "Das Tal" is a small, time-boxed sandbox MMORPG with a strong focus on PvP and economical warfare. The game makes you a prisoner in a dark fantasy world. You have…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
Well I'm 17 at the moment When I was your age (ha I can say that now) I did mostly real life drawing (backgrounds, flowers, trees,ect.) and I got good at it but by the age of 14.5 I made up my mind that I did not want to do backgounds and what i really wanted to do was characters and of all the years I spent trying to…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Thanks Add3r! The modeling, UV'ing, and rendering side of it only takes about 3 or 4 hours from poly cube to finished shot if all goes smoothly. Creation of each master design takes between a few days to a week to flesh out. However a single master design covers between 30 and 40 product types (Candles, lotions, aprons,…