I am practicing with Substance Painter texturing this model download from Substance Share: https://share.allegorithmic.com/libraries/2087 When I bake a Normal Map and a Curvature Map from the high poly at 2k or 4k pixels of resolution, the results are correct. Both maps are smooth and without artifacts. If I add some…
Hi Guys, Hope all is good! I am a professional graphic / web designer who is looking to transition into the gaming industry. I am willing to work on any project from 2d pixel art to high end experiences and just want to improve my skills along the way. Portfolio: www.pixelsandpolygons.co.uk Previous Clients: Sony Pro TV's,…
Hi ! I'm a 2D Artist / Graphic Designer looking for freelance work. Experience: - Concept Art / 2D Illustration / Pixel Art- over 5 years Worked on various projects as Character / Enviroment Artist, did game-ready vector images, illustrations. - Interface / Logo / Promo Poster Designs - over 5 years Graduated with a…
Hi everyone! There's an issue I get everytime I add an Alpha Map to my textures. Look at this image... This is a simple lowpoly model, I just began to texture it. The yellow thing is a jet engine, and the black ones are some metal bars that cover the big air intake. Between the bars, the texture is transparent and makes…
Hello everyone, I was wondering if anyone else has experienced a problem with unzipping some of the IDs. I made a model of a building with a lot of details. In the end I have got something around 30 different material IDs. After applying all the effects I zipped the finished parts. However, if I want to unzip some of the…
Hi Artists! We're a small indie team looking to hire a 3D artist to render a few organic models (with some steampunk elements) for eventual repainting to pixel art. The models don't require any texture work and we only need one detailed angle for each design (the camera facing side). We'll provide a reference/concept…
I'm using Blender. Here's the first model and normal map: Blend file: http://www.pasteall.org/blend/31741 Normal map: http://www.pasteall.org/pic/77592 Here's the second model and normal map: Blend file: http://www.pasteall.org/blend/31742 Normal map: http://www.pasteall.org/pic/77593 For the first one, there are odd…
Full Article: http://www.mmorpg.com/showFeature.cfm/feature/8959/Garrett-Fuller-Whats-Next-for-Mark-Kern.html Their website with teaser video: http://www.mek-entertainment.com/ Another raytraced voxel engine is called 'Staxel', from a couple employees who left Chucklefish Games / Starbound. You can see more here :…
Those are not very hires. And spherical projection itself supposes you are getting lots of pixels everywhere except an important area of the sky 30 deg over horizon line . A part of a sky you would see from a car most of a time. it could turns very low res there. You need a pano of 16k pix long and 8k hight at least…
So ... the results are interesting of course, and I do understand the dataset/training aspect at a contextual level. But are there any breakdowns available out there explaining how the pictures are actually being blended, resulting in the final pixels ? By that I mean, an actual breakdown that illustrates what is actually…