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Baking Curvature from edited Normal Map

LostBeyonder
polycounter lvl 3
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LostBeyonder polycounter lvl 3
I am practicing with Substance Painter texturing this model download from Substance Share: https://share.allegorithmic.com/libraries/2087
When I bake a Normal Map and a Curvature Map from the high poly at 2k or 4k pixels of resolution, the results are correct. Both maps are smooth and without artifacts.
If I add some details in the Height Channel and bake a new Curvature Map from the Normal Map exported with the added details included (in TGA format), these "fibers" appear all over the new map:

 
I obtained the same weird result with the baker of Painter, the baker of Designer and the Curvature node in Designer.
Why does it happen? And how should I fix it?

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