Hey guys, so this went in as a quick lighting practice in UE4 along the lines of a speed scene design thing. Tried to capture the mood and ambience of a sunset scenery. Didn't spend more than a few hours as the goal was to finish it quick and in seemingly good quality. From my previous works, I've used just one directional…
Hello guys. I am really in need of your help. In our office majority of the asset artists are using Mari and they are following spec/gloss workflow. We also have the flexibility to finish our texture work in Substance but then import to Mari. Because we then publish our textures inside Mari with our custom pipeline tool…
So I was wondering if anyone knew any good links to articles on Gloss maps or could tell me the difference between a spec and gloss map? From what I have read so far, a gloss map is mostly used for metal or plastic. But how is different is a gloss map supposed to look apposed to a specular? And help would be greatly…
Hi, im new here, and quite new to rigging. My question for the forum users is if there's a way of doing a simple spline ik spine to use in a simple model for a iphone/ipad game. The method i use is very similar to one method teached in a Digital Tutors lessons for game rigs, but it uses 5 bones for the spine. Since my…
So I have this spike in my zbrush mesh that I can't seem to get rid of... I've had similar problems before with other models and I've always managed to fix it with smart-resym. Unfortunately when I try to smart resym this mesh zbrush simply hangs indefinitely. And I do mean hangs, I thought maybe it was just not responding…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Just finished writing about my workflow for the spaceman animation from several months back! It's 8 pages long and focuses less on technical junk and more on the process of developing a character's personality through motion. I tried to be candid about good and bad decisions and the mistakes I made along the way, as well…