Hello fellow Polycounters! Here is my version of the ArenaNet Art Test. I know this is old news, but I would love to get any kind of feedback on my project to better understand what improvements I can make on this project or in the future :) . Complete breakdown can be found here:…
http://romanyukart.com/store/sniper/ Sniper from the project vr shooter. Last year I received the task to make several author characters. In the near future I will lay out the rest, as well as models with textures. More information can be found on the website. Part of the armor for the character used from the armor store…
A bunch of Space Ships I modeled and textured for a freelance job. They are game pieces for an upcoming board game (that's going to be on Kickstarter in the near future so feel free to check it out: https://www.facebook.com/jamboardgames/). It's nothing special from an artistic stand point, but I still wanted to share. Any…
Is this the future we are seeing here? Or just an anomaly? [ QUOTE ] Responsible for conceptualizing, modeling and texturing to create 3D Architectural environments for real time action video games. Utilize CAD to Design, develop and construct 3D Levels. Construct 3D environments with an understanding of mapping, scale…
Games don't just make crazy loners kill people, they can be positive too! http://news.bbc.co.uk/1/hi/scotland/7635404.stm Hooray, playing Brain Training on the DS for 20 minutes before school lessons makes kids score better on tests! Future generations will be cleverer if we make learning fun.
Hi, I am planning to make a game in the near future and i was hoping someone here would be willing to teach me some things about modeling, or maya 8. [ame] http://www.youtube.com/watch?v=CajU6ums41I[/ame] here is my first attempt on a human but i cant seem to do shoulders arms head.
Trying to power up as an artist so going to be posting random speed sculpts/paints etc. Most of the stuff being put up here will fall into the category of things I probably won't be revisiting any time soon but crits are most definitely welcome for if/when I do pick them back up or for usage on future pieces. Thanks!
We are in need of 2 character models for use in our demo project. We are all enviro. modelers and are aiming at next-gen standards. The theme is an underwater fps based in the future. We have the layout and assets taken care of, but without a character modeler we stuck. So any help with character would be greatly needed.
current: heyo guys been a while since I posted a project here, I'm trying to make a... "futurized" version of the Egyptian Hakim rifle, so naturally it's a coil gun DMR thing(hence why it doesn't have a bolt loader) If you see something wrong with it, don't hesitate to post about it, thanks.
Hey All, My first post here on the Polycount forums, and excited to be actually starting to become apart of the community. I'll be posting some more work in the future, but figured I'd start with something I had to do for class this past week to ease my way in. As with everything on these forums, feedback is most…