Wow, looks good so far. Can't wait to see what else you do with this. Textures are mainly photosourced? Looks like you need some support system under the stairs. The roof texture should be a lighter value. It's blending with the wood a bit. Get it in UDK and some lighting on it!
Actually, the Source engine uses a curious combination of vertex key and bone animation. All of the body parts are animated using bones. All of the facial animation is done by blending together various vertex keys. So it is quite possible. I haven't checked the Torque engine for this kind of compatibility though.
I like it. I love the art rotation on top. The green feels a little too sea-foamy for my tastes. Also the "new post" icon next to thread titles blends into the grey behind it a bit too much. In otherwords, it sux!!!11 LRN 2 MAkE W3Bs n0oB!
Hey guys, i'm having an issue when trying to vertex color specific faces on an object. I select the face but the color bleeds through randomly to adjacent faces. I want to color specific faces in solid colors and nothing else. Why isn't it working? As you can see in the example I selected the 4 middle faces and paint…
Does anybody know of a tool or method to take the difference between two images/layers in Photoshop? Of course there is the "difference" blend mode, but that returns the magnitude or absolute value of difference. What I'm after is "signed" delta values. Images aren't a signed data format but storing delta as the difference…
Gollum Model Gollum in Blender , Sculpt and paint in blender, retopology Zbrush, Render Cycles. Tutorial-How to make a Gollum in Blender 2.72 : http://skaldy3d.wordpress.com/2014/11/25/gollum-tutorial-how-to-make-a-gollum-in-blender 3D view: https://sketchfab.com/models/6e7e0833dd1543ce8f5ae65684473562 Download full scene:…
Hi All, I'm trying to apply a texture to a simple Door that I've unwrapped in Substance Designer. If I use Material Blend, I obtain a wrong result as stated in the Picture attached. How can I apply the entire Texture to the SVG that represent my UV Space? I can do that only using Transform2D, with a very approximate…
Hey, For some reason, my character stays in an idle state and won't blend to the other anims. Also, I can't rotate the camera at all. I've been following this tut: https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/hRO82u1phyw/index.html Here are some pics: State Machine: "Idle" to…
There basically is no padding, as the UV's are on the extreme edge of that colored pixel. Padding will help relieve and give a buffer so you don't get any bleed from any neighboring colored pixels (black in this case). Either add padding, or simply try just moving your vertices on your UV shell up a tiny bit as a "buffer".
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…