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Gollum

polycounter lvl 4
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Skaldy polycounter lvl 4
Gollum

Model Gollum in Blender , Sculpt and paint in blender, retopology Zbrush, Render Cycles.

Tutorial-How to make a Gollum in Blender 2.72 : http://skaldy3d.wordpress.com/2014/11/25/gollum-tutorial-how-to-make-a-gollum-in-blender

3D view: https://sketchfab.com/models/6e7e0833dd1543ce8f5ae65684473562


Download full scene: http://www.blendswap.com/blends/view/76602




gollumday.jpg


some captures for the tutorial .

image_05.jpg



image_10.jpg

image_16.jpg



image_23.jpg


References: The lord of the rings.

I hope you like it.

Replies

  • Crazy_pixel
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    Crazy_pixel interpolator
    Gollum is always a very interesting character :D

    In my opinion, you should take a closer look on his anatomy and your texture work. For example his skin color is very uniform and looks like plastic.
    Are you using more maps or only a diffuse map?

    The ring is really nice :thumbup:
  • Skaldy
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    Skaldy polycounter lvl 4
    Thank you Crazy_pixel for you comment.

    Yes i used desplaza, bump, and Ao for texture, but yes as you say the hands need more variation of color and the sss could be better.

    Thanks and regards.
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