I need to make a leaf texture, hopefully one that can be modified to make multiple leaf types, and am looking for advice or a good reference for how to make the vein structure within a leaf. I see a lot of examples of textures and generators, but not good info on how its done. Anyone have a good example or tutorial on how…
That front bumper is still looking really soft and blobby. I'd suggest getting back into the high-poly version and either sharpening things up or giving it a bit of smaller detail. Certainly take a second look at your references; those vertical pieces have soft edges compared to the ones on real four wheelers. Like bitmap,…
Hi guys and gals, Excuse me for this extremely vague topic title, but I don't know how to call this properly. Hopefully the attached image makes all the sense that's needed. But first this little backstory to explain what I'm after: I was working on an image for this month's challenge. As I finished it I figured it would…
I read the post but it didn't make a lot of sense to me. I just don't know anyone who got stuck in a job where they didn't grow. Sure, some people may not notice that they're growing, but others see that they are. I believe you can take something away from pretty much every job - either as professional or as artist. At…
it doesn't work like that. we don't live in a black and white world. everything is in shades of grey. wars don't get started because someone like Romney hates someone like Ahmadinejad. actually in modern world, there are no real wars. a real war is where one country exclusively fight the forces of another country. now days…
Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…
No, unfortunately you cannot do so. But, here is what valve has said on the requirements page: Effects Vertex Based Particle Effects for Items For items which have effects on them by default, such as edge glows, item authors will be required to submit a .dmx or .fbx mesh which defines where these particles should go on…
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…
Thanks, well for the textures I tweaked my process a lot these last weeks since I'm still learning. But basically, first I decimate my high poly sculpt from zbrush, unwrap the UVs manually with Roadkill/Maya and send this back to xNormal for normal/AO baking. I also generate a second AO, a cavity and a high map from my…
Will share a workflow here because was difficult to figure out: How to add tattoos to a 3d character? The first and probably most obvious choice is to use stencils in your texturing app and just manually paint the tattoos. Problem with this is that any tattoo which wraps around something like arm becomes very tedious as…