More than 17 years of experience in the videogame industry, I have always worked in character modelling and texturing, although I have also created scenarios and objects. Here are some of the entreprises I have worked for: These past months I have been replicating modelling techniques using High and Low Poly, and also…
Hi all polycounters Here is my newest project, The Fox Theatre This was inspired by the the Chicago Theater in the game Watch Dogs and another actual Theatre in Detroit, Michigan, The Fox Theatre and it is also inspired by the Fox Theatre in the game The Crew. Mainly made to show how to use the Quixel Suite in a set of…
A premier video game company in San Diego is looking for an Animator for a 6 month (possibly longer) contract. The project will be a AAA sports game for the new PS3 console. The Animator should have experience with: - Maya Minimum of 3-4 yrs - MotionBuilder - Minimum of 1 yr - MoCap & Character mapping and cleanup -…
Hey guys so Ive been working for a while now on my characters, currently I have 1 last character to go which mostly will all be a skulpt for the most part. So I should have that done within the next month, I planed for all my chars to make little scenes for each of my chars instead of pedastols. But I dont want the scenes…
ANIMATOR Are you able to breathe life into Characters giving them realistic movement and range of motion? Do you pride yourself on creating breath taking animation? If so, come join a premier video game company and work on titles where there are NO LIMITS as to what you can create. Our client is focused on bringing high…
Blizzard Entertainment is looking for an exceptionally skilled and motivated Character Implementation Artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience retopologizing high poly assets, baking normal and AO maps, setting up shaders and problem solving game…
In the open source area is: Gimp has under: Filters -> Generic -> Normal Map.. with some "simple" settings. Krita has under: Filter -> Edge Detection -> Height to Normal Map.. with "some more" options. There is also this "simpler tool" https://github.com/normal-map-gen-group/normal-map-generator with an online version…
FX ARTIST As an FX artist, you will be bringing your extensive gaming experience to the team in order to create the most innovative and imaginative FX in the gaming industry. Our client is looking for an experienced FX Artist that will be responsible for creating special effects for a next-generation console title. Ideal…
CHARACTER ARTIST Snapshot: As a high-level artist, your responsibilities include being able to integrate the character concepts fully into 3D digital models. After a quick meeting with the Art Director regarding the implementation of fifteen enemy characters into the system, you flex your imaginative and artistic muscles…
Hey! Art director from Impeller Studios here, I wanted to share some assets from our game, Starfighter Inc. that recently went live on Kickstarter. https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0 The game is a heavily narrative and combat based dog-fighting simulator using real science in our real…