basically I want to make 6 colours, of generic spray paint, using the MDL graphs then export those materials to substance painter where I want to paint on an object using those materials. im trying several tutorials but I get really confused and I was looking for a screenshot of a simple MDL graph I could copy which would…
I've made this post on Allegorithmic's forum as well. Here is the link: https://forum.allegorithmic.com/index.php/topic,15664.0.html Hello. So I'm working on a project and I'm using Unreal 4.13, Substance Designer 5.6.2, and Substance Painter 2.5.1. I made a wood texture in Substance Designer. It's looking nice so I throw…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
A Material i develop for the current project i working. Is a generator/material that Help generate four light and create the Direction AO base on the world space normal. Can add on curvature map and normal map (green channel) for extra detail. This is useful for Strategy game. I will update the material here once substance…
Surely, The Division is one of the most fascinated games. It has very cool ground materials and shaders, one of them is the muddy Car track material and snowy car track material. it makes me wonder how they did something like this and how to make something similar in Unity, How to make the car tracks turning around like…
Hello guys. I'm trying to make a simple material with a black contour effect for my current project, something like this: I've followed many tutorials in the web, I also have tried to copy the material "M_PostProcess_Base_Inst" (I think that is the material with edge contour) found in the UE4 "Stylized Showcase", and put…
Hello everyone, this might seems like a strange question, but I'm learning Substance Designer right now and I want to use the substances in UE4. On the internet and on ArtStation I see a lot of great materials, most of the time rendered in marmorset, and I was wondering if those materials with extreme tessellation are…
I have the material set up the way that the tutorial has them (I think) it's using a blend going into a blend. There are two materials the wall, brick under it going into the 1 slot, and then a moss material it going into #2. There's a mask on the mask slot for the moss material's opacity. I need to get it stretched across…
Hi everyone, When creating a game asset with glass/transparent materials on it, should any geometry that has a transparent material be a separate element/part, with its own UV pelt? Because I am researching and beginning to understand that anything with a transparent material needs its own shader applied to it, is this…
Is there an easy way to create multi-sub materials in UEd3? I made one for a mesh, but it seems too time consuming to create one per mesh. Can you copy the material setup of one static mesh onto another static mesh? Or are there any other ways to use multi-sub ID materials from max into UEd3 in an easy way??