Hey guys! I just joined Polycount so I thought I'd drop in a few of my more recent works, been working in collectables/miniatures for about a year now, kinda fresh within the industry, currently working on switching over to VFX/Games. Svetlana, the dwarf druid, had pleasure of sculpting her for Gunmeister Games ( Judgement…
Hello everyone! This was a small project I started in order to practice my modeling and texturing skills, as I find they're lacking. It was the first time I used Substance Painter and Marmoset Toolbag and the model was done in 3ds Max. I'm looking for critiques and feedback on what I could and should improve for my future…
I think the small head is kind of a cool look. It makes her seem really tall, like 7 feet. Kind of reminds me of Fran from Final Fantasy 12. Any way, the thing I think could be improved is that her skin texture is reading a bit like plastic. A stronger sub surface or translucency effect would help. Some color zoning in the…
I am the creator of Deadly Dungeons for Android. I am currently making a new game and need a 3D modeler. I have 50 concept drawings of creatures and a character model system. Triangle counts would vary between 2000-15,000 depending on the creature. Bosses may have more as they are a bit more complex. Most creatures will…
Most recent pic: Got another character to design and create, and I've put it off a bit too much so it's time to cut to this one for a bit. Firstly I'll apologize for the shoddy drawings, but it's necessary for me to develop the character through concepts which I need your input on before going on to creating her. Using a…
I've been thinking about trying to do this for a long time. For the last few years, I've been working on a series of audiobooks called On The Way To A Smile. They tell the story of FF7's characters after the events of the game. The story I want to tell concentrates on Tifa and Cloud. They feature heavily in this novella.…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hey guys, started a new project a few days ago and wanted to keep updating my progress here so i can get some feedback. I really wanna push my anatomy and skin texturing skills here, even tough it's not really a realistic character in the sense of proportions and muscle mass. The final result should be a fully completed…
Current Progress: Artstation ============================== ORIGINAL POST Hey everyone :) This is a relatively new project I decided to start in honor of the upcoming FF7 Remake. Still a very super early WIP but I would love any critiques. So far I've focused mainly on the upper torso, getting a basic facial likeness, and…
Hello! My name is Sagan. I've settled down in a new place after a year of adventures, and am getting back to work on my game, Teleria. I am looking for some new members to join the team. Everyone from Concept Artists and 3D Artists to Programmers and Level Designers. I have developed a primitive prototype in Unity, but I…