Hey guys,
started a new project a few days ago and wanted to keep updating my progress here so i can get some feedback.
I really wanna push my anatomy and skin texturing skills here, even tough it's not really a realistic character in the sense of proportions and muscle mass.
The final result should be a fully completed (naked) character that will be imported in Cryengine (rigged).
As reference i'm mainly looking at characters like marcus phoenix (Gears of War), Warcraft humans,warhammer humans and even the hulk.
I really wanna get the feeling of a massive character without the bodybuilder sense that lingers of it now.
haven't worked on his legs yet
Replies
worked on the arms only so far, will post more tommorow
It sounds like you want to increase his bodyfat % which will make him look bigger, but less defined or "cut".
Here's a few pics of Hafthor Bjornsson (aka Thor aka The Mountain from Game of Thrones) with higher bf %:
http://confitdent.com/wp-content/uploads/2014/06/tumblr_n5t1dcbxfg1r9h4heo2_1280-e1400485046865.jpg
https://s-media-cache-ak0.pinimg.com/736x/9d/e0/a1/9de0a10065f08a872ee7a679fccc4758.jpg
https://s-media-cache-ak0.pinimg.com/236x/14/43/74/1443740d423a868e11e9817b36507998.jpg
http://37.media.tumblr.com/ae9fad44cb9b801edadf04c84cf06a97/tumblr_msrdwiJMyw1qis07wo1_500.jpg
worked some more on it, the mountain has been a big help ;P
pretty happy with the torso atm, alot less with the legs, any advice or good reference would be much appreciated
thanks for the replies!