I lucked out with my first cg job having been one which everyone had to do many different kinds of work. Whatever jobs we could get as a young scrappy advertising agency, that’s what we artists had to make art for. So I got to try out a ton of different specialties. 2D vector graphics, 2D animation, vfx, character…
Hi, So I started a little side project, next to school. The idea is to make a market in the medieval setting. To improve my skills as a 3D artist. atm I will only upload printscreens because I want to learn how te setup an envoirment in unreal engine but I still want to share my proggres. Mostly for feedback and tips :)…
Well Wow i have not posted here in so long but am glad to say i was holding out to show a polished enviorment that i entered in to the brawl contest. I was not really able to polish it off the way i wanted to for the contest but i have been looking it over and self critiquing it. The first pics is the one i used for the…
Hey polycount this is my first post of my work on these amazing forums the work produced here is really incredible! I am currently a student learning all the basic's of video game creation and looking to improve my 3d skills. This is one of my early works from a class project and I was looking for some comment's and crit's…
I'm working on a little project in my free time, a top-down shooter, where the player controls a spaceship and fights against swarms of AI drones. My inspiration are games like Homeworld or Battlezone. I'm trying to have a gameplay demo ready in a few months with the help of my programmer, with final art, then see where…
Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…
i dunno about environment artist. Recently there was the polycount awards and one of the winners is Josh Lynch (i think is the name) and he's an enviro artist. I think he has some kind of training or mentorship going on. Tim Simpson (aka pixelmasher) is starting to put out a lot of tutorial content for enviro artist. Also…
Hi D1ver, I think your style is really refreshing. Its sci-fi but not the norm. And just by reading your first post I think you have a great attitude and have a good head on your shoulders. Making this environment a decent size with modular pieces, interesting lighting and going "overboard instead of underboard" is the…
Thanks alot. The problem with the base was that I didn't saved the nDo-Forms I used for the panel lines and hatches, so I had problems to create a color ID map (all panel lines, hatches etc were done completely in nDo). Also the big asset is a little bit terrifying for me right now (as I still have to learn how to use…
Ok so first glance it is pretty good 3d, now from hiring / review perspective its hard to gauge what you really love doing. Like for instance some of your characters have nice details and some look like being done with not so much love, also the environment art work of yours look much solid and refreshing but it does not…