Working with the UV editor today and noticed the toolbar which included UV co ordinates and snap feature has gone. Looked around on way to unhide it and couldn't see anything. Internet searches turned up nothing relevant. Can anybody help? The toolbar can be seen circled in the image attatched.
'Hoy there, guys. I recently discovered how essential being able to modify an objects normals seems to be from the Vertex Normals section of our wiki here. Unfortunately, all I have is Blender and it doesn't have that functionality. Is there any way for me to accomplish this without spending thousands of dollars for Modo,…
I think the quickest way would be a script which add a uvw edit modifier and opens the editor. Or use a script which does something like that(textools maybe?) I don´t think that there is an interactive way unfortunately :(
awesome, yeah I was afraid that it was going to be an unnecesary long reel, its good to have some affirmation that in fact it is. Ill try to do some editing sometime this month (hard for me to get around the equipment to do it) thanks!
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation. Below are some images of PA so you have the idea of the look I'm trying to achieve. Please post below is you have any idea on how to create this style.…
I've been using Maya to create assets for Unity. In general I'm happy with the results. I'm wondering what kind of workflow most people are using for complex level design going from Maya to Unity. What I've been doing in general is cutting up chunks of the environment in Maya and then importing them to Unity and placing…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…
Hi Guys, i always wondered why 3ds max needs that much time (5-10 seconds) to load a texture (12 mb, tga) into the UV Editor. I tested it from my HDD and also directly from a server (which would explain it when it would work from my hdd). A normal image viewer (e.g. xnview) needs less then one second to show the image.
Hey guys! Now that the holidays are basically over and everyone is slowly returning to work again, I'd like to start up a thread just for us Quixel users. What are you guys developing these days? I'm actually entering into the Trek vs Wars contest for fun, with a Type 2 hand phaser - rendered in real-time with 3DO. I'll…
Hey guys, it's been a while. I'm trying to figure out what's up with my Max. I'm using 8, and before if i used extrude or chamfer or whatever, it'd let me type in what ever number i wanted say .005 and it'd actually move it .005. now when i do it it rounds up to the nearest whole number. what did i accidentally do to make…