Hello. I've looked at some of the fantastic work that can be found through the website banner, but I'm wondering, is there an index for all the randomly generated links to work in progress posts? Just a quick look through a couple gave me a massive boost in inspiration and motivation! Also, would anyone care to share some…
Hi folks, I'm currently in the middle of redesigning my portfolio. I like my current layout, just I've had the background for a year and want something new. I would like something on the cyberpunk side. I like the layout of https://robertsspaceindustries.com/ with the colours and the boarders. I would like a cross…
Hello everyone! New to posting here. Here is a project I tackled for my portfolio with the goal of exploring something new and trying to push myself to grow. I tried exploring something with a Japanese Cyberpunk theme and mech design. This is an attempt to design a mech to resemble an Onnagata character from Japanese…
Hi guys,I'm starting my journey to become part of the industry as a character artist.This is my first complete game ready character aspired from Kali Ma hindu goddess but with a cyberpunk style. https://vimeo.com/535821774 https://vimeo.com/535924017 https://vimeo.com/535826344 I have to thank some of the forum members…
The drop shadow was a thing I was struggling with in UE4. The ground is alpha blended as a translucent plane and thus doesn’t receive drop shadows as an opaque plane does. At least I didn’t find a way to do it, this was the best result I got. So I probably have to photoshop a shadow or produce the ground differently. What…
Considering it done. 20k tris(excluding all the arrows), Im not sure where I hid them all though. As for design and colors, I've been struggling forever. I couldn't decide between 80s "chrome n neon" or a more contemporary Sci-Fi feels. Ended up somewhere in between I think. Also bow wielding doesn't really scream…
Thanks for your comments! I think you made some pretty good points there and bringing my work to a higher standard and creating a focused body of work is definitely something I want to prioritize--I just need to roll up my sleeves and produce more pieces that fall into the right category and show the skills employers are…
Hey guys, In the past two days I started a new scene, another scifi slum to see how far I can go with the use of modular textures and a few high poly props here and there. Anyway going for a cyberpunk feel with one solid hero prop and a really good alleyway. Otherwise I have 8 days left to finish it so comments and…
Today we have a rare treat, some awesome old school pixel art for a new game called "Stealer" "I'm working on an game called Stealer. It is something like Sokoban, but platformer, with focusing on atmosphere and exploration and set in a stylized Sci-Fi/cyberpunk setting. The idea is that combine the mechanics of puzzle…
Current progress for them fancy thread thumbnails: --- Hey polycount, Been a while since I did any personal work or created a wip thread that I actually saw all the way through, hopefully this time that'll be different... Hopefully. Going to be working on a cyberpunk/ industrial witch character, so kind of a combination of…