When dealing with some of the more complex and large files from DDO in same cases the overall file size reaches 4+ gigabytes. While space is cheap it can still cause problem is you need to transfer the files and it can also add up quickly if you are working on several projects. Could there be an option to have a save file…
I'm following along with a tutorial and I must have hit some button and now it's seriously hindering my ability to follow along. When i try to select and edge the target edge turns green and the edges next to it turn red, when i modify the target edge the others react as well. I know its some sort of group modify tool or…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
I haven't used the suite for a while (because of not needing it on the projects I was working on), and when I used it again for a new project recently, I've found that Photoshop CC 2014 was unusable while Quixel Suite was running. Whenever I open up any menu (File, Edit, etc.) they close right after opening. Whenever I…
I've been testing the quixel suite for few days now and so far I have been really impressed. But now I ran into a problem that I can't seem to figure out. Basically the scuff masks for the template painted metal materials seem to only generate only along vertical edges and not horizontal edges. Here's a screenshot of my…
I've begun using Ddo/3do painter as my go to for painting out seams and was wondering if there's an easy way to create a project with only an albedo map. Since the content I'm producing only features a color map I don't need the Spec Gloss and Normal maps which are created automatically. Currently I'll remove them after…
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…
Hi, Synaesthesia! I tried using the quixel colors v1.2 introduced in this update on the Maya 2016. When I run the quixel colors v1.2 in Maya 2016 sp5, click on the Materials is the only black surfaceShader1,2,3... is created. Am I right? or, is this a bug? I'm using Windows 7.
Hey guys, I`m having a problem with auto-assigning Object Space Normal map. I can quick-load every other map(like AO,Curvature,and so on) in dDo, but Object Space Normal map. Could anyone tell me how to name it correctly? Thanks