Hi guys, long time
lurker here- finally posting to try and motivate myself and keep track of
progress. I'm fairly new to 3d, having worked in 2d for a few years as an illustrator
I'm now looking to broaden my skills and my options for the future a bit. So to start here's a long term project
I've been working on to recreate…
Yes i did use "Bridge" ... "Appending" those polys fixed the problem but what's the difference bettwen "append" and "bridge" inside maya ? Why do "Bridge is not smoothable correctly pressing the "3" button ?
Scott Robertson is a great learning resource! If you want to get into more of that technical creation, perhaps a better direction is to go down a more practical path, you obviously can model and make good art. Scott Robertson is a classically trained technical artist, so that is a direction you can look at. It also seems…
kio - awesome stuff, very dramatic and atmospheric. the bend in the rope bridge looks unrealistic though. MrHobo - badass :) the spec really brings it out. the skin tone looks too clean though, some dirt and grime would add to it I think. Great 2D stuff Blaizer and SplatPixel Wizo - amazing work, although more specular…
Hey Quixel, incredible scanning tech you have created. I have spent the last 2 days going thru surfaces, using the Megascans website, as well as the Megascans bridge - I have some feedback: Megascans general feedback * Would love to see more variety, other than soil / mud / clay / concrete. In particular - pavement,…
Nice stuff. That'll look sweet with color, spec maps, etc. Other than that, I'm still thinking the bridge of the nose might need to be a bit wider. Something about the relation of the size of the bridge to the tip seems different in the photo. Maybe model's tip should be smaller, or bridge wider?
Hi Polycounters, I'm working on a new personal project. My Idea is an ancient tomb scene with bright and warm colours and a lot of ancient props :smiley: I have no idea what I'm doing because my skill focus is making 3d assets and not complete scenes. But I want to step out of my comfort zone to become a better artist. So…
Our project is to create character recognizable as ourselves for a post apocalyptic world. Anyway, it needs to be low poly and I'm having a lot of trouble getting the low poly edgeloops right. I'm still saving up for topogun so I'm using maya to do the low poly and uv. Then I'll bring it back into zbrush and project the…
Bridge will work fine for this situation. But if bridge did fail that means both edges aren't actually open edges (or they share the same vertex, which is highly unlikely with this particular model). If they aren't open edges then just select the polygons that are there and bridge the polys instead of edge.
Update2: the axis forces start on / near a destroyed bridge. they had been left in the city to defend it againt the allied approach. the spawn area is spawn camp protected. the bridge is a model that was made by warby. the area around the bridge is made of small models in a 3d skybox.