So we are working on a test scene for an iPhone game and we had some questions having never built a level for the iPhone before. 1.How should we go about breaking things up modularly so that we can use them in other scenes 2.Any recommendations for texturing a scene such as this, the style of the game will be very…
Just thought I'd make a thread where I can post my work, without needing to create whole threads for each project, while hopefully receiving more feedback than I do when posting in WAYWO. Right now I have a few things going, so I'll post some shots. Here is a Revolver I'm working on. Looking at Reference for function, but…
Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
Hi people, Im going to be looking for a job soon (aiming for an Indie company) and I dont feel prepared at all (then again who would with their first job) so Id really (really) appreciate some general advice, wall of text ahead. Heres my portfolio: http://artbyadam.carbonmade.com/ Not everything is done, but Im…
What does model sheet for environment look like? I found lots of T-pose character model sheets, but how should I draw model sheets for an out door environment? If I am building it modularly, do I need to draw "front" and "side" view of a chunk of rock that will be turned around and flipped sideways?
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
I have a workflow question. I am working on a scene with a lot of low level assets. Mostly boxes, crates, mirrors, picture frames, etc. The assets are different enough that I cannot build them modularly. I have talked to several folks and they say where they work there is not enough time to make a high poly and…
Hi guys, kind of in need of some urgent help. If anyone can offer some advice I would appreciate it. I am working in a small studio and am the only artist. I am working on some UI for use in our project in Ogre and have hit a wall. I have never done any ui stuff at all so this is entirely new to me. The coder has asked me…
My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please! After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum. (My old thread: http://www.polycount.com/forum/showthread.php?t=116199) I will make my first…
Hi everyone. I' m working on a stylized environment/level that I might eventually mess around with in Unity. I was inspired by a few open p2s games, namely Dragon Quest 8. Stylistically, I'm trying to create something that looks retro but is still stylized and aimed for ios and android machines. I'm not sure how much polys…