[ QUOTE ] [ QUOTE ] Does that mean that smooth is the only way to solve this problem? Is there another way around this without increasing my polygon count? [/ QUOTE ] Smooth? Smooth what? What does polygon count have to do with using tangent versus object space maps? Are you subdividing the model now or something? Or are…
No. Nonono. Alphamapping the bottom is a very bad idea. It requires an extra channel in the texture, more complex shader, and it won't for a nicely closed object(causing you to either see backfaces, or see through the entire object). Besides, the amount of polies saved would be negligible. You use 8 (4 quads) while he…
Current: Hi polycount! Loved the detailed WIP or making of threads like the Hazardous course ones on here, and decided to join. Never made a character and am rather inexperienced with 3D in general, so I want to start a thread of my own were I slowly build a character from scratch and learn in the process. I'm going to try…
Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile…
Description Unity Technologies are looking to hire an experienced 3D Artist to work on-site at their UK, Brighton studio. The role is a full-time, 12-month contract. Successful candidates will be liaising with the Lead Artist in the creation of a range of 3D game environments, characters and product demonstrations in…
Cryptic Studios is looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create and innovate in real-time, next-gen visual effects for console and…
(Please post questions on the thread here - I won't respond to PM regarding this position) Apply online using the following link: http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&portal=8160110982 Great Games Start with Great People! Activision Blizzard, headquartered in Santa Monica, CA, is the…
EDIT 2 - Alright, no. I was wrong. It was actually the one in the website, but when you import it you have to set up the import stuff in a way I didn't know. You have to turn SRGB off, change LODGroup to ColorLookupTable and Mip Gen Settings to NoMipmaps. Now if anyone else has the same issue, they will easily know how to…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We're always looking for great people.…
3D Generalist Visual Purple is looking for a 3D Generalist for full-time
on site work at our San Luis Obispo, California office. This is a staff
position. The ideal candidate would have experience working with the Unreal
Engine 4 and Maya in creating games for use. The successful candidate will work
on a wide range of…