Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to lead the environment team. The Lead Environment artist is key in defining the world and sculpting the players visual experience.
RESPONSIBILITIES
Manage an internal environment art team day-to-day consisting of both full-time and contract artists
Work with Art Director and Production team to define key milestones
Actively accepts and provides direction to the environment art team
Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of environment and world assets
Collaborate with technical teams to develop run-time game texture, world object and set design procedures & pipelines
Coordinate the technical and aesthetic environment processes in order to realize the vision
Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.
Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the environment team
Expert understanding of next-gen game environment development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Task driven, self-motivated, proactive.
Strong leadership and interpersonal abilities.
Works well under deadline.
QUALIFICATIONS/SKILLS
Art-related degree and/or comparable professional experience
Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)
Proficient in Maya, 3D Max or XSI
Mudbox or Zbrush proficiency is a must.
* For PORTFOLIO SUBMISSIONS
Examples of High resolution modelling, both organic and Hard Surface.
Examples of full set design and scene management.
wireframe and isolated renders of relevant models, isolated texture work examples.
Demonstrate understanding of Next Generation texturing and use or normal mapping.
Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.
http://www.microsoft-entertainment-jobs.com/job/REDMOND-Environment-Artist-Lead-MGS-Halo-Job-WA-98052/615972/?utm_source=polycount&utm_campaign=anlohr