looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
assuming you aren't applying the material to the shadow mesh (I've never done that, honest) it should be as simple as dropping the textures into the appropriate slots on the object material. it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok? for sanity's…
I'm currently stuck on a custom rigging script as I don't know how to design it. I'm working on a custom auto-rigger in Maya, rather simple, that match the requirements of one of my game project. So it's a not a tool dedicated to match every case possible. Before explaining my problem, here is how my script is used : -…
Looking for some sort of insight to be honest. I have no idea what I'm doing wrong as I can't stop hitting the same ceiling repeatedly. I've downloaded trials of Blender, Modo, Maya, Zbrush, and Sculptris. Ultimately I settled with trying to learn Maya and Zbrush and have spent a month trying to learn them with nothing to…
What Is Project Earth? Project Earth is an upcoming FPS that takes place in the near-future of North America, during an invasion of hostile aliens, who use their technology combined with their inhuman intellect to bend lifeforms to their will, manipulating the very building blocks of life in order to bring forth unnatural…
Definitely worth a read. Cheers. Coming from an offline rendering background I've done my stint of LWF WTF! There was so much mis-information to sift through that it was a bit of a headmelt getting it all clear. (Or at least non-tech-artist-clear) I remember the 0-1 greyscale gradients being the weirdest thing at the…
I'm interested in any info on how the scanning works, particularly with the capture of foliage/atlas textures. I have tried out a bit of this stuff myself as a hobby, and know how to capture albedo with cross polarized photography, normals with directional lighting and gloss/roughness as a difference of polarized and non…
Feel free to add to this. I'd like to spread some awareness of the spectral properties of light because I think it'd help artists (and anyone who deals with lighting and materials really) to be aware of. I'm not an expert so please correct me if there's anything wrong or unclear, but hopefully you'll find this crashcourse…
CreativeSheep, That's a great question. Since 3D Coat is such a broad program that allows you to make your assets start to finish, it has a lot of users who use it for just for 1 or 2 specific things in their pipeline and they'll often request features that work for their particular workflow so often things like sculpting…
If you're using the old Marmoset, you need to: 1. Place the opacity map (Black is transparent, white is opaque) in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Change the Blend Mode of the material to something other than "None", most likely "Alpha" will work best. 3. Uncheck "alpha testing" in…