As in, max won't let me make one. It did earlier, but I foolishly deleted it after I needed to make changes to my rig and had trouble integrating them properly. Those changes made, I grab everything that's supposed to be used by the character controller and the following happens: "A character assembly cannot be created…
Hi I have game I never launched, due to Business Partner. I know own 100% of the game and planning to rewrite parts and actually game. Game me is a fantastic concept, without giving away too much. It is a top down or isomeric game similar to angry birds ( on steroids), but with magnets, each item you blast with affects the…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
Dota 2 Monthly Community Competition #23 ON HOLD THE THEME THIS MONTH IS: Community Chest! The Competition The idea of the competition is to create items in a friendly environment with the feedback of other participants to get the best result possible. This month we are wanting to encourage everyone to participate in the…
Latest update: Hello all, thanks for visiting! Having been away from digital art for over a year, I'm using this fantastic challenge as motivation to get myself back into the game and learn/re-learn software. I hope I will have time to finish this, an ambitious task since my day job has a deadline looming (for the exact…
Hi everyone! I am a developer looking to start a side project that involves using 3D avatars for a community based website (think of Reddit, but with a focus on representing yourself virtually using 3D avatars). I will mainly be working on the front-end and the user experience portion of the project, while I have another…
Looking to hire an Art Generalist to work on a top-down shooter, Mercfighter, currently in Early Access on Steam. The position is remote and on a contract basis as needed. Mercfighter is a top-down shooter developed in Unity and inspired by games like Gradius III and Raptor: Call of the Shadows. I'm trying to reinvent the…
Need High-Quality 3D Character Animation for Your Game? We’ve Got You Covered! https://youtu.be/aebXnUl0SbQ At Kick Motion RT Oy, we specialize in bringing characters to life through stunning, production-ready 3D animation tailored for gameplay, cinematics, and cutscenes. Whether you’re an indie team or a AAA studio, we’re…
Hey folks, BACKGROUND INFO: I've been working for a while with some mates to create an MMO, AAA quality focus. One of our references was Black Myth:Wukong in quality, but as an MMO. It's thought to be HUGE. We're focusing on a small demo for now but I want to set up the basis for all the tech stuff.- Already gone through…
Hi! I would focus on hitting the visual target first. If the performance is poor, you can still optimize your texture atlases. While some pre-planing is good, some things turn out differently throughout the process and you'd want to be able to iterate on them quickly. Good luck!